image {
  resolution 800 600
  aa 0 0
  filter mitchell
}

bucket 200 column

trace-depths {
	diff 0
	refl 0
	refr 0
}

camera {
  type pinhole
  eye    6 6 -10
  target 0 0 5
  up     0 1 0
  fov    60
  aspect 1.333333
}

shader {
  name organicShader
  type organic
  texture "./img/dpunk.png"
  color { "sRGB nonlinear" 0.01 0.412 0.691 }
  color { "sRGB nonlinear" 0 0.498 0.757 }
}

shader {
  name testShader
  type organic
  color { "sRGB nonlinear" 0.002 0.002 0.002 }
  color { "sRGB nonlinear" 0 0 0 }
}

shader {
  name woodShader
  type wood
  color { "sRGB nonlinear" 0.9 0.4 0.2 }
  color { "sRGB nonlinear" 0.6 0.5 0.08 }
}

shader {
  name white
  type constant
  color { "sRGB nonlinear" 1 1 1 }
}


shader {
  name green
  type matte
  color { "sRGB nonlinear" 0.0 1 0.25 }
}

shader {
  name red
  type matte
  color { "sRGB nonlinear" 1.0 0.25 0.25 }
}

shader {
  name redRed
  type constant
  color { "sRGB nonlinear" 1.0 0. 0 }
}


shader {
  name blue
  type matte
  color { "sRGB nonlinear" 0.25 0.25 1.0 }
}

shader {
  name yellow
  type matte
  color { "sRGB nonlinear" 0.4 0.7 0.3 }
}

shader {
  name randomShader
  type random
  color { "sRGB nonlinear" 0.0 0 0 }
}



shader {
  name mirrorShader
  type mirror
  color { "sRGB nonlinear" 0.8 0.8 0.3 }
}

shader {
  name glassShader
  type glass
  color { "sRGB nonlinear" 0.0 0.0 0.3 }
}



shader {
    name dpunkShader
    type diffuse
    texture "./img/dpunk.png"
}

shader {
  name purple
  type constant
  color { "sRGB nonlinear" 0.3 0.9 1 }
}

shader {
  name grey
  type constant
  color { "sRGB nonlinear" 0.8 0.8 0.8 }
}


object {
   shader testShader
   type sphere
   name testSphere
   c 4 3.5 -4 
   r 2.5
}



object {
   shader blue
   type plane 
   name purplePlane
   p 19 19 19
   n -1 0 0
}

object {
   shader red
   type plane 
   name redPlane
   p 30 30 30
   n 0 0 1
}

object {
   shader yellow
   type plane 
   name greenPlane
   p 5 5 5 
   n 0 -1 0
}



light {
   type spherical
   color { "sRGB nonlinear" 1.000 1.000 1.000 }
   radiance 100.0
   center 6 6 -8
   radius 0.1
   samples 16
}

